Flinto For Mac Review
The prototyping tool designers have been waiting for.This is the companion app to Flinto for Mac.Flinto for Mac allows you to create high-fidelity prototypes with custom animated transition, direct manipulation gestures and flexible scrolling options. Use this app to view prototypes you create using Flinto for Mac. You can also use this app to see a live view of your prototypes while you work on them in Flinto for Mac.To get your Flinto files into this app, just email them to yourself, or save them into iCloud.When you view a prototype, tap with three fingers to access the menu and exit the prototype. Full Specifications What's new in version 1.4.6 Bug fixes. General Publisher Publisher web site Release Date August 24, 2015 Date Added August 24, 2015 Version 1.4.6 Category Category Subcategory Operating Systems Operating Systems iOS Additional Requirements Compatible with: ipad2wifi, ipad23g, iphone4s, ipadthirdgen, ipadthirdgen4g, iphone5, ipodtouchfifthgen, ipadfourthgen, ipadfourthgen4g, ipadmini, ipadmini4g Download Information File Size 19.52MB File Name External File Popularity Total Downloads 40 Downloads Last Week 1 Pricing License Model Free Limitations Not available Price Free.
Flinto for Mac is a comprehensive app prototyping tool that allows you to create anything from simple tap-through prototypes, to comprehensive prototypes with impressive interactions. We’ve carefully designed Flinto for Mac to minimize complexity. There’s no programming or timelines. It’s the prototyping tool designers have been waiting for.
Flinto App
The microwave at my old apartment had a voice memo feature. Microwaves are the classic example of an interface that is more complicated than it needs to be. Microwaves have so many buttons, and most of them are never used.
On better-designed microwaves, there’s a button “Add 30 Seconds” which will immediately start the microwave and set the timer to 30 seconds. Pressing it again adds another 30 seconds. On microwaves that have this feature, that’s literally the only button I ever press! My ideal microwave design would be one that I could jab with my hand, and it would activate. I should be able to poke in the general direction of the microwave and have it start. Open source cad software for mac os x. Right click for mac.
There’s only one function I ever want, that button should cover a large portion of the front of the device. I find the same is true in my car. Sometimes I need to use the light on the ceiling, and usually it’s dark when I find myself in that situation. When I look up at the area where the light is, I’m presented with a range of knobs, switches and vents. A nice big button I can punch would be the ideal interface. The worst offender of all is payment systems. The entire experience of paying for things is usually really bad.
If you go to a store, you’ll wait in a line. Then you’ll be asked a series of questions like “Do you want to sign up for our rewards program?” before swiping your credit card, only to be told you need to insert your your card into a slot instead. Then you’ll sign a paper receipt. It’s another situation where the ideal experience would be one where I throw a handful of money in the general direction of the register as I walk out. If you want my money, make it a low-friction process!
Flinto Sketch
These situations illustrate a principle I try to keep in mind when designing software. When appropriate, go to great lengths to simplify the interface to the point that if the user just stabs at it, they will probably get the result they want. Extra options, buttons and text just create opportunities for mistakes, confusion, and slowdowns.
If you find yourself creating a multi-step process, or asking a user to choose from a range of options, or to provide a plethora of data, consider whether you can simplify the process to a single step, button, or piece of data. It will probably be hard to figure out a clean way to make it work, but you only have to do that work once. Your users have to deal with an overcomplicated UI repeatedly for the life of your software. When something becomes easy, people go crazy with it.
Desktop publishing made it possible for anyone to print a flyer, and it was seconds before someone decided it would be fun to include as many fonts and clip art as possible. When something becomes easy, people go overboard. As it becomes easier to design animated prototypes using tools like Flinto for Mac, there’s always a concern that people will overdo it. When it’s easy to make every element on a screen fly in and bounce all over the place, why not do it?